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Jun. 30th, 2009

retro

"Last Updated 22 weeks ago"

I haven't really had anything essay-length to say for quite a while. But after there being rumors of my death and all, I guess I should write something. (IMPORTANT NOTE FOR THE SEVERELY IMPAIRED: I AM NOT THE PERSON IN THE ARTICLE. THAT PERSON, WHO WAS NOT ME, IS IN FACT ACTUALLY DEAD. NEITHER HE NOR I ARE A COUNTRY SINGER, NOR WERE WE ONCE SPEAKER OF THE UK HOUSE OF COMMONS. THIS HAS BEEN A PUBLIC SERVICE ANNOUNCEMENT.))

I've been meaning to write about dialogue in Interactive Fiction, but more useful stuff (to wit, Alabaster and its creation and technical side sparked a lot of discussion that covered most of what I wanted to) has already come out.

So, I'm going to talk about modern games made with a retro aesthetic instead, with particular focus on Gradius and Mega Man.

... you'd think I'd mention text games here too, but I'd keep them aside; parser games are closer to a genre than a design aesthetic, and the fact that they aren't currently popular or commercially viable (though that may be changing, given the right niche market) doesn't mean it's inherently retro.

Anyway.

In March, Gradius Rebirth was released as a WiiWare game in the US. Being a Gradius fan of long standing (over 20 years, and I came late to the party) I picked it up despite it getting a lot of mediocre or worse reviews.

Well, I enjoyed it enough to get the purchase price out of it. But I can't call it good.

They'd designed it to look and play like one of the old Gradius arcade games. The problem with that was the the old Gradius arcade game sounded like this. When they made the home versions of the games, they had to pare down the soundtrack to make it work on the consoles, and it was far, far, nicer. Even the laughably primitive NES port had a better-sounding version of the soundtrack. (You'll have to skip ahead to 0:30 or so for the music to show up.)

So, when they decided to apply an old-school aesthetic to Gradius Rebirth, guess which one they picked? The wrong one. (Standalone version here.) For comparison, here is the theme from Gradius II that they were "reimagining" there. Much cleaner, much nicer, and if you were a Certain Age, you'll notice from the first 15 seconds that they're clearly using the same basic sound engine that they used for Simon's Quest and have the same sort of compositional fads in the musical themes.

Meanwhile, a year earlier, Capcom released Mega Man 9, complete with awesomely terrible box art, "Ultrasound graphics synthesis", and an "8-bit Fidelity Engine". It looked, sounded, and played as if it could have been an NES game. (Mostly. There are a couple of places where they cheat a little with crossfades, and a couple of places where the NES might not have been able to handle that much animation. But you have to both be looking for it and have deep technical knowledge of the console to notice.) Here's the soundtrack to one of the stages. Granted, Capcom didn't have a choice of style to match when they decided to take Mega Man retro; but they could have flubbed the execution and didn't.

The short form of this? Just because you've decided to look like you're an artifact of an earlier era doesn't mean you don't still have to get it right; at best, it merely means that "getting it right" isn't a ten million dollar project.
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Jan. 24th, 2009

at ease

Man, I don't update this nearly enough

Hi folks. I'm actually still around and such, I just generally haven't had either the time or anything exciting enough to actually post.

That said, I'm still alive. If you want trivial updates, there's always the Twitter feed.

I may have some longer work here once I get settled in enough to my post-graduate existence.
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Dec. 12th, 2008

time lord

Ph.inisheD

I have just gotten back from the Stanford Registrar, where I turned in my dissertation and received a Certificate of Completion.

The actual conferral is at the start of the next quarter in early January, but my work here is, as they say, done.

Nov. 8th, 2008

retro

Michael Martin Reviews the 2008 IFComp: Part 3 of 3

And, that's that. You can also read Part 1 and Part 2. I'm a lot happier this time.

In the final installment, I review A Martian Odyssey, Nightfall, Grief, Afflicted, Magic, The Ngah Angah School of Forbidden Wisdom, April in Paris, Buried in Shoes, Berrost's Challenge, Dracula's Underground Crypt, Everybody Dies, and Piracy 2.0.

I'll also be organizing a full collection of my reviews up at the usual place.
ur-quan

IFComp 2008 Review: Piracy 2.0

Now we just need Monkey 2.0 and Robot 2.0 )
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Nov. 7th, 2008

at ease

IFComp08 Review: Everybody Dies

Who wants to live forever? )
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doom

IFComp08 Review: Dracula's Underground Crypt

There'd be something witty here, but I don't really feel like putting more effort into my humor than this game did )
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retro

IFComp08 Review: Berrost's Challenge

You cannot do that without the Hyperlink spell. )
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stern

IFComp08 Review: Buried in Shoes

A short review for a short game )
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pwn3d

IFComp08 Review: April in Paris

Though admittedly sometimes it did feel more like Paris, Texas )
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at ease

IFComp08 Review: The Ngah Angah School of Forbidden Wisdom

Sure, it's Forbidden, but the syllabus is right over there )
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bumbershoot software

IFComp08 Review: Magic

WARNING: Implementation wonkery inside )
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bbq

IFComp08 Review: Afflicted

Bureaucracy has never been so stomach-churning! )
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Nov. 3rd, 2008

doom

IFComp08 Review: Grief

> TUG HEARTSTRINGS / Pulling those has no effect. )
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time lord

IFComp08 Review: Nightfall

No relation to the Asimov story )
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ur-quan

IFComp08 Review: A Martian Odyssey

This game was 50MB. The whole comp was 60MB. Find out if it was worth it! )
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Oct. 15th, 2008

retro

Michael Martin reviews the IFComp: Episode 2 of 3

New subtitle: "McMartin has his soul crushed: A comedy in 35 acts". Part 1 is back here, and Part 3 is up here.

Anyway, here's the second chunk of reviews this comp. I get cranky. On the other hand, I also have my first experiences with top-tier games. So, mixed bag.

This post links reviews for NerdQuest, LAIR of the CyberCow, Opening Night, Violet, Red Moon, Escape from the Underworld, Anachronist, Trein, The Lucubrator, Snack Time!, Riverside, and A Date with Death.
doom

IFComp08 Review: A Date With Death

Flowers are always appropriate )
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stern

IFComp08 Review: Riverside

I'm defending the oddest people this comp )
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mantid

IFComp08 Review: Snack Time!

I can has cheezburger? )
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